Thursday, November 17, 2011

The XP Fairy strikes again....

I'm baaaaaaack.....

Everyone ready for more?

Cause here's Part II of the XP Fairy's not so secret tips for Krynn - Classes

Ok, now that you know what yo mama gave ya. Whatchya wanna do with that?

We got all kinds of choices here on our little bit of Prime Material Real Estate.

Shall we go back to this silly Player's Handbook thing?

Ok, so we are going to do this in alphabetical order, so as not to be bias for or against any class. I'm just going to tell you what differences there are between this book, and what you'll find on Krynn.  You also might want to know what God to worship, but I'll clue you in on to that in the next part where I talk about the Gods.


Oh, and for those of you who are kinda new to the whole "3rd Edition" thing, or maybe a little rusty;  There are two different kinds of classes.  Core Classes (Fighter, Cleric, Wizard, etc) and Prestige Classes.  We'll talk about all of the Core Classes, and some of the Prestige Classes here.

Barbarian:  Barbarians are barbarians are barbarians.  There is no change to this class at all. That's really for the better, don't cha think?

Bards:  Aaaah, the groovy mash-up of thieves, sorcerers and Jon Bon Jovi (Ok, maybe not Jon Bon Jovi, maybe more like .... I don't know, Loreena McKennitt).  There is almost no difference in this class EXCEPT you can't cast healing spells. Boo.

Cleric:  Ok, so you would THINK that there is not difference to this class, how could there be any difference? I mean, who would mess with Clerics? Well, there is one big difference.  Every other place you can be just a Good Cleric or a Bad Cleric or a Waffly-I-don't-really-care-either-way-as-long-as-I'm-not-in-the-line-of-fire-per-se Cleric (that would be Neutral).  Here on Krynn, not so much.  You HAVE TO PICK A GOD OR GODDESS to worship.  And it HAS to be a Krynnish God (sorry all those Grumsh worshipers, you got no MoJo on Krynn).  Besides that, the skies the limit.

Druids:  Ok, another spiffy mash-up.  Druids are the love children of clerics and rangers, with some cool stuff stuck in there for good measure (Wild shape ROCKS btw!).  Just remember, the gods are jealous of their followers, so if you want to cast all those nifty divine spells, you gotta worship a God/Goddess.

Fighters: Aaaaah, where would we be without fighters...

Probably dead in a ditch somewhere when something really nasty beat the begeezus out of us.

Much like Barbarians, Fighters are pretty much the same, although, if you are a Lawful Good Fighter, there are some interesting advancements opportunities out there, but we'll talk more about that later.

Monks:  Well, monks aren't much different here than anywhere else, although there are not at all common out there.

Ok, are you are sensing a pattern? Spell casters are the odd balls that I'm really needing to talk about here.

Paladin:  There are about as many Paladin's on Krynn as there are fine upstanding light skinned Drow in Menzoberranzan.  I have a theory on that..... I think it's cause this one God's name is Paladine, and he doesn't want to get thing confused (I mean, have your MET Fizban?). 


That being said, you can be a Paladin, but once again, you gotta worship the right God/Goddess.

Rangers: Ok, what's with the all the mash ups?  This is a mix of fighter and .... something, druid, cleric, Cuisinart, whatever.  DM's Favored class, hands down (and she's not too big to admit it).  Really the big thing is once again, you want spells, you gotta play nice with the nature gods.

Rogues: Here's what you need to know about Rogues.  Kender are not rogues, they are not theives, they are HANDLERS.  Please do not get this mixed up, they tend to take offense.

Sorcerers:  Ummmm, bad news folks.  You can't play a Sorcerer, even though they are in the Player's Handbook (See I TOLD you the book was wrong).  Even if you look at the DragonLance Campaign setting book, where it says that you can play one, that's wrong too.  See, we are playing before the Cataclysm (Ooooooh, fiery mountains..... coooooool), so there just isn't magic out there to just grab and use.  And really, you don't want to go against the Conclave, so study your spell books and be a good little wizard, ok?

Which brings us (FINALLY) to Wizards:  You can be a Wizard, but around the time that you hit FOURTH LEVEL (listen up folks) you are requested to come to a Tower of High Sorcery and take (Dum, dum, dum) THE TEST. 

If you pass, you get a royal pardon, and a host of splendid things, a chariot of gold, a cloak, a medal and some signet rings. Oops, wrong show.....

Actually, you get a robe, maybe a special magic item and if you are REALLY lucky gold skin, hour glass eyes and just the most sunny disposition....


NOT.

But seriously, you want those fireballs? You'll want to play this class, and play nice with the Conclave.

Which brings us to Prestige Classes.

Most Prestige classes kick in around 4th to 6th level.

There are PLENTY of books out there that discuss prestige classes, and if you want to play one, let the DM know and you can hash it out. The two I want to talk about are the Wizards of High Sorcery and the Knight of Solomnia.

Wizards first, reverse alphamabetical order.

<Begin Stern XP Fairy voice....hehehehe>

If you are a Wizard and you don't want Dockett and his buddy whose name escapes me (ask to see the binder O' NPCs and you'll understand) chasing you down and killing you eventually, you might want to consider making your character as a Wizard of High Sorcery right from the get go.  Ok, so everyone knows what alignment you are, but you won't have problems down the road, and you can get help from the Towers, which might come in handy.

The DM has informed me that she really, really, REALLY doesn't want to deal with having people take the Test, Really, really.  PLEASE make your wizard a head of time as if they had taken the Test, or know that we aren't going to go back to fix it later.  And there will be Renegade Hunters, really.

Can we tell we've had this problem before?

Ok, enough of them.

<End stern....giggle.... never mind, back to what we were doing>

Most of you who have read about DragonLance will know these next folks.  The Knights of Solmonia.

Here's the good news: We are playing BEFORE the Cataclysm and just a little bit after Huma's War so the Knights ROCK according to the common folks.

Here's the bad news: They are STILL the Knights.  No getting around that folks.  Sorry.  They tend to at this point still be for the round eared and XY chromasomed, but that doesn't mean that there can't be exceptions. Once again, if you have a GREAT story, things can be worked out.

Ok.  There you have it.  Except for one itty-bitty thing.

There are a couple of Prestige Classes that you ABSOLUTELY POSITIVELY CAN'T DO.

And the ones that I can think of off the top of my head are:

Dragon Disciple - not a lot of half-dragons to begin with, and all draconic folks have been sent packing for the time being, sorry, unless you want to be banished the first time you sprout scales, you might want to reconsider.

Dread Pirate - Nope, as much as like Pirates (I’m a Will girl btw, not as much a Jack gal, but PoTC still rocks!). I just don't see where that will be a useful thing.

Knights of Tahkisis - not the right era, don't exist, you can't play something that's not there.

Legion of Steel - see above, re: Knights of Tahkisis.

Ok, I think that's really it.

Be on the look out for more educational things.

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